//to sphere solid
//select cascades blank SG SG 
//Unlit 
//Alpha Clip true
// two Side true

// first step  worldPos substract objectPos  split G(height) step To alphaClip

//fill remap From  [0,1] To  [-1.2,1]

//liquid Top And surface is different color
//Branch Node
//side Color Top Color
//is Front Face Node[]
//Mode set HDR deepBlue swallowBlur

// Node RotateAboutAxis ,x changed to 1,Unit Degree Not Radian 
//Node Position(Object)  001 90
//100 90
//WobbleZ 
//[WobbleZ]  mul  [Node RotateAboutAxis]
//vec3 rote = RotateAboutAxisZ * _Wobblez;
//vec3 rote = RotateAboutAxisX * _WobbleX;

//Bad flat mesh z-flighting, innerBubble scaledsmall
// Shrink